Toast Engine
Loading...
Searching...
No Matches
assets::AssetManager Member List

This is the complete list of members for assets::AssetManager, including all inherited members.

applyPendingReloads() -> std::vector< ReloadedAsset >assets::AssetManager
AssetManager() (defined in assets::AssetManager)assets::AssetManager
clearDatabases()assets::AssetManagerstatic
clearUnusedAssets()assets::AssetManager
get() noexcept -> AssetManager & (defined in assets::AssetManager)assets::AssetManagerstatic
getCachePath() const -> const std::filesystem::path & (defined in assets::AssetManager)assets::AssetManager
getLoadMode() -> SaveModeassets::AssetManagerstatic
getURI(toast::UID uid) -> std::stringassets::AssetManagerstatic
hasPendingReloads() const -> bool (defined in assets::AssetManager)assets::AssetManager
isInitialized() noexcept -> bool (defined in assets::AssetManager)assets::AssetManagerinlinestatic
listByType(std::string_view type) -> std::vector< toast::UID > (defined in assets::AssetManager)assets::AssetManager
load(toast::UID uid) -> Asset *assets::AssetManager
load(std::string_view uri) -> Asset *assets::AssetManager
loadBytes(std::string_view uri) -> std::optional< std::vector< uint8_t > >assets::AssetManager
mountPack(std::string_view scheme, const std::filesystem::path &pak_path)assets::AssetManagerstatic
pollModifiedAssets()assets::AssetManager
projectRoot() -> const std::filesystem::path &assets::AssetManagerstatic
registerDatabase(std::string_view name, std::filesystem::path root)assets::AssetManagerstatic
reloadManifest()assets::AssetManager
replacePrefab(toast::UID uid, const Prefab &prefab) (defined in assets::AssetManager)assets::AssetManager
resolveURI(std::string_view uri) -> std::optional< toast::UID >assets::AssetManagerstatic
save(toast::UID uid) -> boolassets::AssetManager
save(std::string_view uri) -> boolassets::AssetManager
saveBytes(std::string_view uri, const std::vector< uint8_t > &data) -> boolassets::AssetManager
search(std::string_view query) -> std::vector< Handle< Asset > >assets::AssetManager
setLoadMode(SaveMode mode)assets::AssetManagerstatic
setPaths(Paths &&paths)assets::AssetManagerstatic
tryLoadBytes(std::string_view uri) -> std::optional< std::vector< uint8_t > >assets::AssetManager
typeOf(toast::UID uid) -> std::stringassets::AssetManagerstatic
~AssetManager()=default (defined in assets::AssetManager)assets::AssetManager