Toast Engine
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input::InputSystem Member List

This is the complete list of members for input::InputSystem, including all inherited members.

activeGamepadId() const noexcept -> uint32_tinput::InputSystem
get() noexcept -> InputSystem & (defined in input::InputSystem)input::InputSystemstatic
InputSystem() (defined in input::InputSystem)input::InputSystem
InputSystem(const InputSystem &)=delete (defined in input::InputSystem)input::InputSystem
lastInputDevice() const noexcept -> Deviceinput::InputSystem
lastInputName() const noexcept -> std::string_viewinput::InputSystem
mouseDelta() const noexcept -> glm::vec2input::InputSystem
mousePosition() const noexcept -> glm::vec2input::InputSystem
operator=(const InputSystem &) -> InputSystem &=delete (defined in input::InputSystem)input::InputSystem
reloadActions() (defined in input::InputSystem)input::InputSystem
setViewport(glm::vec2 position, glm::vec2 size) noexcept (defined in input::InputSystem)input::InputSystem
tick() (defined in input::InputSystem)input::InputSystem
~InputSystem() (defined in input::InputSystem)input::InputSystem