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Toast Engine
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This is the complete list of members for input::InputSystem, including all inherited members.
| activeGamepadId() const noexcept -> uint32_t | input::InputSystem | |
| get() noexcept -> InputSystem & (defined in input::InputSystem) | input::InputSystem | static |
| InputSystem() (defined in input::InputSystem) | input::InputSystem | |
| InputSystem(const InputSystem &)=delete (defined in input::InputSystem) | input::InputSystem | |
| lastInputDevice() const noexcept -> Device | input::InputSystem | |
| lastInputName() const noexcept -> std::string_view | input::InputSystem | |
| mouseDelta() const noexcept -> glm::vec2 | input::InputSystem | |
| mousePosition() const noexcept -> glm::vec2 | input::InputSystem | |
| operator=(const InputSystem &) -> InputSystem &=delete (defined in input::InputSystem) | input::InputSystem | |
| reloadActions() (defined in input::InputSystem) | input::InputSystem | |
| setViewport(glm::vec2 position, glm::vec2 size) noexcept (defined in input::InputSystem) | input::InputSystem | |
| tick() (defined in input::InputSystem) | input::InputSystem | |
| ~InputSystem() (defined in input::InputSystem) | input::InputSystem |