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Toast Engine
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This is the complete list of members for renderer::VoxelScenePatcher, including all inherited members.
| adopt(const voxel::gpu::PackedScene &scene, uint32_t pool_slots, std::vector< uint64_t > node_rids) | renderer::VoxelScenePatcher | |
| poolSlots() const noexcept -> uint32_t (defined in renderer::VoxelScenePatcher) | renderer::VoxelScenePatcher | inline |
| reset() (defined in renderer::VoxelScenePatcher) | renderer::VoxelScenePatcher | |
| scene() const noexcept -> const voxel::gpu::PackedScene & (defined in renderer::VoxelScenePatcher) | renderer::VoxelScenePatcher | inline |
| tryPatch(const voxel::BrickPool &pool, std::span< const voxel::gpu::SceneVolume > volumes, std::span< const uint64_t > node_rids, std::span< const VolumeDelta > deltas) -> std::optional< Patched > | renderer::VoxelScenePatcher | |
| valid() const noexcept -> bool (defined in renderer::VoxelScenePatcher) | renderer::VoxelScenePatcher | inline |