Toast Engine
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toast::Engine Member List

This is the complete list of members for toast::Engine, including all inherited members.

activeWorkspace() -> UID (defined in toast::Engine)toast::Engine
beginApplication()toast::Engine
createAvaloniaWindow() (defined in toast::Engine)toast::Engine
createSDLWindow(const char *) (defined in toast::Engine)toast::Engine
createWorkspace(std::string_view type) -> std::pair< UID, std::string > (defined in toast::Engine)toast::Engine
destroyWorkspace(UID handle) (defined in toast::Engine)toast::Engine
Engine() noexcept (defined in toast::Engine)toast::Engine
Engine(Engine &)=delete (defined in toast::Engine)toast::Engine
Engine(Engine &&)=delete (defined in toast::Engine)toast::Engine
get() noexcept -> Engine * (defined in toast::Engine)toast::Enginestatic
getViewportFrame(void *dst, uint32_t dst_capacity, renderer::ViewportFrameDesc *out) -> inttoast::Engine
init() (defined in toast::Engine)toast::Engine
onTickThread() const -> booltoast::Engine
openWorkspace(UID uid) -> std::pair< UID, std::string > (defined in toast::Engine)toast::Engine
openWorkspace(UID uid, std::string_view source_uri) -> std::pair< UID, std::string >toast::Engine
operator=(const Engine &) -> Engine &=delete (defined in toast::Engine)toast::Engine
operator=(const Engine &&) -> Engine &=delete (defined in toast::Engine)toast::Engine
playWorkspace(UID source_handle) -> std::pair< UID, std::string >toast::Engine
popApplication()toast::Engine
publishPrefab(UID uid, const assets::Prefab &prefab) (defined in toast::Engine)toast::Engine
refreshNodeInfos()toast::Engine
reloadSettings() (defined in toast::Engine)toast::Engine
requireTickThread(std::string_view what) const (defined in toast::Engine)toast::Engine
shootVoxel(const glm::vec3 &origin, const glm::vec3 &direction, float max_distance, float energy_density, float fracture_radius) -> bool (defined in toast::Engine)toast::Engine
shouldClose() -> bool (defined in toast::Engine)toast::Engine
startGame()toast::Engine
test() (defined in toast::Engine)toast::Engine
tick() (defined in toast::Engine)toast::Engine
viewportTarget() -> renderer::SharedTextureOutputTarget *toast::Engine
~Engine() noexcept (defined in toast::Engine)toast::Engine