|
Toast Engine
|

Files | |
| audio_ambience_volume.hpp | |
| Randomly spawns one-shot audio events at positions inside the volume. | |
| audio_box_emitter.hpp | |
| Box-shaped 3D audio emitter. | |
| audio_capsule_emitter.hpp | |
| Capsule-shaped 3D audio emitter. | |
| audio_context.hpp | |
| Handles loading and unloading of Audio Banks. | |
| audio_emitter.hpp | |
| audio_emitter_3d.hpp | |
| Point-source 3D emitter, positioned at the node's world origin. | |
| audio_emitter_base.hpp | |
| Abstract base for all spatialized 3D audio emitters. | |
| audio_listener.hpp | |
| A node that can listen to all the audio events. | |
| audio_snapshot_volume.hpp | |
| Triggers an FMOD snapshot while listeners are inside the volume. | |
| audio_sphere_emitter.hpp | |
| Sphere-shaped 3D audio emitter. | |
| audio_volume.hpp | |
| music_player.hpp | |
| Multi-track FMOD music player with crossfade and beat callbacks. | |