Toast Engine
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nodes.hpp
Go to the documentation of this file.
1
9
10#pragma once
15#include "nodes/audio_emitter.hpp"
Randomly spawns one-shot audio events at positions inside the volume.
Box-shaped 3D audio emitter.
Capsule-shaped 3D audio emitter.
Handles loading and unloading of Audio Banks.
Point-source 3D emitter, positioned at the node's world origin.
A node that can listen to all the audio events.
Triggers an FMOD snapshot while listeners are inside the volume.
Sphere-shaped 3D audio emitter.
Multi-track FMOD music player with crossfade and beat callbacks.