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nodes.hpp
Go to the documentation of this file.
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#pragma once
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#include "
nodes/audio_ambience_volume.hpp
"
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#include "
nodes/audio_box_emitter.hpp
"
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#include "
nodes/audio_capsule_emitter.hpp
"
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#include "
nodes/audio_context.hpp
"
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#include "nodes/audio_emitter.hpp"
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#include "
nodes/audio_emitter_3d.hpp
"
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#include "
nodes/audio_listener.hpp
"
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#include "
nodes/audio_snapshot_volume.hpp
"
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#include "
nodes/audio_sphere_emitter.hpp
"
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#include "
nodes/music_player.hpp
"
audio_ambience_volume.hpp
Randomly spawns one-shot audio events at positions inside the volume.
audio_box_emitter.hpp
Box-shaped 3D audio emitter.
audio_capsule_emitter.hpp
Capsule-shaped 3D audio emitter.
audio_context.hpp
Handles loading and unloading of Audio Banks.
audio_emitter_3d.hpp
Point-source 3D emitter, positioned at the node's world origin.
audio_listener.hpp
A node that can listen to all the audio events.
audio_snapshot_volume.hpp
Triggers an FMOD snapshot while listeners are inside the volume.
audio_sphere_emitter.hpp
Sphere-shaped 3D audio emitter.
music_player.hpp
Multi-track FMOD music player with crossfade and beat callbacks.
engine
src
toast
audio
nodes.hpp
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