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pch.h
Go to the documentation of this file.
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <exception>
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#include <format>
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#include <functional>
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#include <list>
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#include <memory>
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#include <numeric>
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#include <print>
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#include <ranges>
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#include <stdexcept>
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#include <string>
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#include <utility>
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#include <vector>
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// renderer/vma.cpp defines VMA_IMPLEMENTATION and is excluded from this PCH
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#include "
toast/assets/asset_field_access.hpp
"
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#include "
toast/reflect/reflect_node.hpp
"
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#include "toast/renderer/vulkan_common.hpp"
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// Protocol buffs
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#include "generated/logging.pb.h"
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#include "generated/window_events.pb.h"
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#include "generated/workspace_events.pb.h"
asset_field_access.hpp
Reflection accessor for assets::Handle<T> members.
reflect_node.hpp
engine
pch.h
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