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physics_material.hpp
Go to the documentation of this file.
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#pragma once
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#include <
toast/assets/data.hpp
>
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namespace
assets {
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class
TOAST_API PhysicsMaterial :
public
Data {
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public
:
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explicit
PhysicsMaterial(
const
toml::table& table,
Handle<Schema>
schema = {});
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[[nodiscard]]
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auto
type()
const
-> std::string_view
override
{
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return
"physics_material"
;
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}
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[[nodiscard]]
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auto
get()
const
-> toml::table;
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[[nodiscard]]
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auto
restitution()
const
noexcept
-> float;
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[[nodiscard]]
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auto
staticFriction()
const
noexcept
-> float;
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[[nodiscard]]
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auto
dynamicFriction()
const
noexcept
-> float;
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[[nodiscard]]
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auto
rollingFriction()
const
noexcept
-> float;
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[[nodiscard]]
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auto
spinFriction()
const
noexcept
-> float;
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protected
:
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void
onReloaded()
override
;
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private
:
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void
readFields();
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float
m_restitution = 0.0f;
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float
m_static_friction = 0.0f;
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float
m_dynamic_friction = 0.0f;
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float
m_rolling_friction = 0.0f;
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float
m_spin_friction = 0.0f;
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};
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}
assets::Handle
Type-safe smart pointer for assets.
Definition
core_types.hpp:149
data.hpp
Typed data asset backed by schema-driven TOML.
engine
src
toast
physics
physics_material.hpp
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1.17.0