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render_events.hpp
Go to the documentation of this file.
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#pragma once
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#include <string>
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#include <toast/events/event.hpp>
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#include <vector>
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namespace
event {
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struct
RequestRenderPasses
: Event<RequestRenderPasses> { };
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struct
RenderPassList : Event<RenderPassList> {
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struct
PassInfo
{
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std::string name;
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bool
enabled =
true
;
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};
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std::vector<PassInfo> passes;
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RenderPassList() =
default
;
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explicit
RenderPassList(std::vector<PassInfo> passes) : passes(std::move(passes)) { }
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};
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struct
SetRenderPassEnabled : Event<SetRenderPassEnabled> {
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std::string name;
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bool
enabled =
true
;
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SetRenderPassEnabled() =
default
;
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SetRenderPassEnabled(std::string_view name,
bool
enabled) : name(name), enabled(enabled) { }
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};
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struct
RequestShaderReflection : Event<RequestShaderReflection> {
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std::vector<std::string> shader_uids;
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RequestShaderReflection() =
default
;
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explicit
RequestShaderReflection(std::vector<std::string> uids) : shader_uids(std::move(uids)) { }
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};
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struct
ShaderReflectionReady : Event<ShaderReflectionReady> {
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std::vector<std::string> shader_uids;
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bool
success =
true
;
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std::string error;
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ShaderReflectionReady() =
default
;
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ShaderReflectionReady(std::vector<std::string> uids,
bool
success, std::string_view error)
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: shader_uids(std::move(uids)),
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success(success),
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error(error) { }
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};
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}
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namespace
renderer {
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void
registerRenderEvents();
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}
event::RenderPassList::PassInfo
Definition
render_events.hpp:17
event::RequestRenderPasses
Definition
render_events.hpp:14
engine
src
toast
renderer
render_events.hpp
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