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static_rigidbody.hpp
1
8
9#pragma once
10#include "rigidbody.hpp"
11
12namespace physics {
13
14class [[ToastNode]] TOAST_API StaticRigidbody : public physics::Rigidbody {
15public:
16 StaticRigidbody() : Rigidbody(BodyType::static_body) { }
17
18 [[Reflect, Units("m/s"), Name("Constant Linear Velocity")]]
19 glm::vec3 linear_velocity = {};
20
21 [[Reflect, Units("rad/s"), Name("Constant Angular Velocity")]]
22 glm::vec3 angular_velocity = {};
23
24private:
25};
26
27}
Definition rigidbody.hpp:22