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assets::MaterialInstance Member List

This is the complete list of members for assets::MaterialInstance, including all inherited members.

addRef() noexcept (defined in assets::Asset)assets::Assetprotected
Asset()=default (defined in assets::Asset)assets::Asset
Asset(const Asset &)=delete (defined in assets::Asset)assets::Asset
contains(std::string_view k) const -> bool (defined in assets::Data)assets::Datainline
Data(const toml::table &table, Handle< Schema > schema={}) (defined in assets::Data)assets::Dataexplicit
Data(const toml::table &table, Handle< Schema > schema, KeepAllKeysTag)assets::Data
keep_all_keys (defined in assets::Data)assets::Datastatic
m_keep_all_keys (defined in assets::Data)assets::Dataprotected
m_rootassets::Dataprotected
m_schemaassets::Dataprotected
Material(const toml::table &table, Handle< Schema > schema={}) (defined in assets::Material)assets::Materialexplicit
MaterialInstance(const toml::table &table, Handle< Schema > schema={}) (defined in assets::MaterialInstance)assets::MaterialInstanceexplicit
name() const -> std::stringassets::Material
onReloaded() (defined in assets::Data)assets::Datainlineprotectedvirtual
operator=(const Asset &) -> Asset &=delete (defined in assets::Asset)assets::Asset
operator[](std::string_view k) -> DataValue & (defined in assets::Data)assets::Datainline
operator[](std::string_view k) const -> const DataValue & (defined in assets::Data)assets::Datainline
parent() const -> const Handle< Material > &assets::MaterialInstance
refCount() const noexcept -> uint32_t (defined in assets::Asset)assets::Asset
release() noexcept (defined in assets::Asset)assets::Assetprotected
reload(const toml::table &table) overrideassets::MaterialInstancevirtual
root() const -> const DataValue & (defined in assets::Data)assets::Datainline
rootMaterial() -> Material *overrideassets::MaterialInstancevirtual
schema() const -> const Handle< Schema > & (defined in assets::Data)assets::Datainline
serialize(SaveMode mode) const -> std::vector< uint8_t > override (defined in assets::MaterialInstance)assets::MaterialInstancevirtual
settings() const -> MaterialSettings override (defined in assets::MaterialInstance)assets::MaterialInstancevirtual
shaders() const -> const std::vector< Handle< Shader > > &override (defined in assets::MaterialInstance)assets::MaterialInstancevirtual
type() const -> std::string_view override (defined in assets::MaterialInstance)assets::MaterialInstanceinlinevirtual
value(std::string_view key) const -> const DataValue *overrideassets::MaterialInstancevirtual
~Asset()=default (defined in assets::Asset)assets::Assetvirtual
~ISaveable()=default (defined in assets::ISaveable)assets::ISaveablevirtual
~Material() override (defined in assets::Material)assets::Material
~MaterialInstance() override (defined in assets::MaterialInstance)assets::MaterialInstance