Toast Engine
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editor.Editors.HapticsViewModel Class Reference
Inheritance diagram for editor.Editors.HapticsViewModel:
Collaboration diagram for editor.Editors.HapticsViewModel:

Public Member Functions

Task WriteAutosaveAsync (string virtualPath)
void OpenFile (string uid, string virtualPath, BaseAsset definition, string? contentSourceRealPath=null)
async Task< bool > ConfirmCloseCurrentAsync ()

Properties

static IReadOnlyList< string > ModeNames = ["Standard", "Curve"] [get]
static IReadOnlyList< string > ChannelNames = ["Single", "Dual"] [get]
static IReadOnlyList< string > EditTargetNames = ["Left", "Right"] [get]
ObservableCollection< CurveCanvasItem > CanvasItems = [] [get]
ObservableCollection< CurvePointVM > PointRows = [] [get]
bool HasContent [get]
bool HasBezierHint [get]
bool IsStandardMode [get]
bool IsCurveMode [get]
bool IsDualChannel [get]
bool IsSingleChannel [get]
bool CanvasReadOnly [get]
bool InputsEnabled [get]
bool IsAutosaveDirty [get]
string? AutosaveFileName [get]
Properties inherited from editor.Editors.IToastZoneEditor
bool IsDirty [get]

Member Function Documentation

◆ ConfirmCloseCurrentAsync()

async Task< bool > editor.Editors.HapticsViewModel.ConfirmCloseCurrentAsync ( )
inline

◆ OpenFile()

void editor.Editors.HapticsViewModel.OpenFile ( string uid,
string virtualPath,
BaseAsset definition,
string? contentSourceRealPath = null )
inline

◆ WriteAutosaveAsync()

Task editor.Editors.HapticsViewModel.WriteAutosaveAsync ( string virtualPath)
inline

Property Documentation

◆ AutosaveFileName

string? editor.Editors.HapticsViewModel.AutosaveFileName
get

◆ IsAutosaveDirty

bool editor.Editors.HapticsViewModel.IsAutosaveDirty
get

The documentation for this class was generated from the following file:
  • editor/Editors/HapticsViewModel.cs