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cluster_lighting_pass.hpp File Reference
#include "../clustered_lighting_constants.hpp"
#include "../compute_pass_base.hpp"
#include "../shader_layout.hpp"
#include "../vulkan_common.hpp"
#include "../vulkan_pipeline.hpp"
#include <atomic>
#include <glm/glm.hpp>
#include <span>
#include <vector>
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Classes

class  renderer::ClusterLightingPass
struct  renderer::ClusterLightingPass::GridStats

Detailed Description

Author
dario
Date
18/07/2026