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Toast Engine
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#include "../clustered_lighting_constants.hpp"#include "../compute_pass_base.hpp"#include "../shader_layout.hpp"#include "../vulkan_common.hpp"#include "../vulkan_pipeline.hpp"#include <atomic>#include <glm/glm.hpp>#include <span>#include <vector>

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Classes | |
| class | renderer::ClusterLightingPass |
| struct | renderer::ClusterLightingPass::GridStats |