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Toast Engine
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#include <cstdint>#include <glm/glm.hpp>

Go to the source code of this file.
Classes | |
| struct | renderer::CubeFaceBasis |
Functions | |
| auto | renderer::cubeFaceBasis (uint32_t face) -> CubeFaceBasis |
| +X -X +Y -Y +Z -Z order. Must agree with directionForFace() in environment.slang | |