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debug_pass.cpp File Reference
#include "debug_pass.hpp"
#include "../clustered_lighting_constants.hpp"
#include "../ray_tracing_scene.hpp"
#include "../shader_cache.hpp"
#include "../skinned_blas_pool.hpp"
#include "../voxel_debug.hpp"
#include "../vulkan_core.hpp"
#include "../vulkan_debug.hpp"
#include "../vulkan_mesh.hpp"
#include "../vulkan_renderer.hpp"
#include "../vulkan_texture.hpp"
#include "cluster_lighting_pass.hpp"
#include "environment_pass.hpp"
#include "perf_window.hpp"
#include "shadow_pass.hpp"
#include "skinning_pass.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
#include <cstring>
#include <format>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <imgui.h>
#include <imgui_impl_vulkan.h>
#include <string>
#include <toast/assets/assets.hpp>
#include <toast/log.hpp>
#include <toast/physics/narrow_phase.hpp>
#include <toast/physics/physics_settings.hpp>
#include <toast/physics/simulator.hpp>
#include <tracy/Tracy.hpp>
Include dependency graph for debug_pass.cpp:

Detailed Description

Author
dario
Date
10/06/2026