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environment_pass.hpp File Reference
#include "../cubemap_target.hpp"
#include "../render_pass_base.hpp"
#include "../shader_layout.hpp"
#include "../vulkan_common.hpp"
#include "../vulkan_pipeline.hpp"
#include <glm/glm.hpp>
#include <optional>
#include <string>
#include <string_view>
#include <toast/assets/hdr_image.hpp>
#include <vector>
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Classes

class  renderer::EnvironmentPass

Detailed Description

Author
dario
Date
03/08/2026