|
Toast Engine
|
#include <filesystem>
Go to the source code of this file.
Functions | |
| auto | assets::generateIntermediates (const std::filesystem::path &path) |
| auto assets::generateIntermediates | ( | const std::filesystem::path & | path | ) |
Reads a VEC3 accessor into a flat array, honouring sparse storage
Morph targets are why: one moving 300 of 12000 vertices has no buffer view at all, and reading it as dense crashed the importer on most models - exporters use sparse by default