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Toast Engine
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#include "gpu_sync.hpp"#include "shader_layout.hpp"#include "vulkan_pipeline.hpp"#include <glm/glm.hpp>#include <optional>#include <vector>

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Classes | |
| class | renderer::HiZPyramid |
| Farthest depth pyramid where level k texel t covers pixels t << (k + 1) to ((t + 1) << (k + 1)) - 1. More... | |