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Toast Engine
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Owns all runtime input state and dispatches input events. More...
#include "action.hpp"#include "keycodes.hpp"#include "value.hpp"#include <glm/glm.hpp>#include <toast/events/listener.hpp>#include <unordered_map>#include <unordered_set>

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Classes | |
| class | input::InputSystem |
Owns all runtime input state and dispatches input events.