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Toast Engine
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Go to the source code of this file.
Functions | |
| auto | voxel::runtimeBrickPool () -> BrickPool & |
| auto | voxel::runtimePoolMutex () -> std::mutex & |
| Held while physics writes runtime volumes and while the renderer packs them. | |
Variables | |
| constexpr uint32_t | voxel::k_runtime_brick_capacity = 1u << 16 |
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nodiscard |