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Toast Engine
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#include "shader_reflection.hpp"#include <cstddef>#include <future>#include <memory>#include <mutex>#include <optional>#include <string>#include <toast/assets/core_types.hpp>#include <toast/assets/shader.hpp>#include <toast/events/event.hpp>#include <toast/events/listener.hpp>#include <toast/uid.hpp>#include <unordered_map>#include <unordered_set>#include <vector>

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Classes | |
| struct | event::ShaderRecompiled |
| class | renderer::ShaderCache |
| struct | renderer::ShaderCache::Entry |