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Toast Engine
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#include "shadow_pass.hpp"#include "../descriptor_writer.hpp"#include "../frustum.hpp"#include "../shader_cache.hpp"#include "../voxel_gpu_storage.hpp"#include "../vulkan_core.hpp"#include "../vulkan_debug.hpp"#include "../vulkan_mesh.hpp"#include "../vulkan_renderer.hpp"#include <algorithm>#include <array>#include <cmath>#include <cstdint>#include <cstring>#include <format>#include <toast/assets/assets.hpp>#include <toast/log.hpp>#include <toast/voxel/voxel_constants.hpp>#include <tracy/Tracy.hpp>
Functions | |
| auto | renderer::createShadowSampler (const VulkanCore &core, vk::Format format) -> vk::raii::Sampler |