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shadow_pass.cpp File Reference
#include "shadow_pass.hpp"
#include "../descriptor_writer.hpp"
#include "../frustum.hpp"
#include "../shader_cache.hpp"
#include "../voxel_gpu_storage.hpp"
#include "../vulkan_core.hpp"
#include "../vulkan_debug.hpp"
#include "../vulkan_mesh.hpp"
#include "../vulkan_renderer.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <format>
#include <toast/assets/assets.hpp>
#include <toast/log.hpp>
#include <toast/voxel/voxel_constants.hpp>
#include <tracy/Tracy.hpp>
Include dependency graph for shadow_pass.cpp:

Functions

auto renderer::createShadowSampler (const VulkanCore &core, vk::Format format) -> vk::raii::Sampler

Detailed Description

Author
dario
Date
01/08/2026