|
Toast Engine
|
#include "skinning_pass.hpp"#include "../descriptor_writer.hpp"#include "../shader_cache.hpp"#include "../vertex.hpp"#include "../vulkan_core.hpp"#include "../vulkan_debug.hpp"#include "../vulkan_mesh.hpp"#include "../vulkan_renderer.hpp"#include <array>#include <format>#include <toast/assets/assets.hpp>#include <toast/log.hpp>#include <tracy/Tracy.hpp>