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Toast Engine
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Fixed 16-byte .tmesh header. More...
#include <mesh.hpp>
Public Attributes | |
| std::array< uint8_t, 6 > | magic = {'T', 'M', 'E', 'S', 'H', '\0'} |
| uint16_t | version = mesh_format_version |
| uint32_t | vertex_count = 0 |
| uint32_t | index_count = 0 |
Fixed 16-byte .tmesh header.
Never gains fields: it is memcpy'd out of the file before the version is checked, so growing it shifts the body offset and misparses. New data goes in the body