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assets::_detail::VoxelFileHeader Struct Reference

Read before the version check so never add fields Body uint64 palette UID then uint32 stored brick count then uint32 per brick slot x fastest then 512 bytes per stored brick. More...

#include <voxel_model.hpp>

Public Attributes

std::array< uint8_t, 6 > magic = {'T', 'V', 'O', 'X', '\0', '\0'}
uint16_t version = voxel_format_version
uint16_t dim_x = 0
uint16_t dim_y = 0
uint16_t dim_z = 0
uint16_t reserved = 0

Detailed Description

Read before the version check so never add fields Body uint64 palette UID then uint32 stored brick count then uint32 per brick slot x fastest then 512 bytes per stored brick.


The documentation for this struct was generated from the following file: