|
Toast Engine
|
Read before the version check so never add fields Body uint64 palette UID then uint32 stored brick count then uint32 per brick slot x fastest then 512 bytes per stored brick. More...
#include <voxel_model.hpp>
Public Attributes | |
| std::array< uint8_t, 6 > | magic = {'T', 'V', 'O', 'X', '\0', '\0'} |
| uint16_t | version = voxel_format_version |
| uint16_t | dim_x = 0 |
| uint16_t | dim_y = 0 |
| uint16_t | dim_z = 0 |
| uint16_t | reserved = 0 |
Read before the version check so never add fields Body uint64 palette UID then uint32 stored brick count then uint32 per brick slot x fastest then 512 bytes per stored brick.