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Toast Engine
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Requests that a controller play a haptic effect. More...
#include <input_events.hpp>


Public Member Functions | |
| PlayHaptic (std::string target, assets::Handle< assets::Haptic > haptic) | |
Public Attributes | |
| std::string | target |
| assets::Handle< assets::Haptic > | haptic |
| Public Attributes inherited from event::Event< PlayHaptic > | |
| friend | T |
Additional Inherited Members | |
| Public Types inherited from event::Event< PlayHaptic > | |
| using | callback_t |
| callbacks that return 'true' are consumed and do not propogate | |
| using | iterator_t |
Requests that a controller play a haptic effect.
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inline |
| target | Name of the PlayerController's parent |