Toast Engine
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event::_detail::IEvent Struct Referenceabstract

Inherited by event::Event< AddSignalConnection >, event::Event< AssetReplaced >, event::Event< AttachNode >, event::Event< CacheNode >, event::Event< CaptureFrame >, event::Event< ClearEditorSignalConnections >, event::Event< ClearUnusedAssets >, event::Event< ContactBegin >, event::Event< ContactEnd >, event::Event< ContactPersist >, event::Event< DataAssetReloaded >, event::Event< DestroyNode >, event::Event< DestructionEvent >, event::Event< EditorCameraFlyMode >, event::Event< EditorCameraGesture >, event::Event< EditorCameraLook >, event::Event< EditorCameraMoveState >, event::Event< ExitApplication >, event::Event< HierarchyNodesEnabled >, event::Event< InputEvent >, event::Event< InspectorContent >, event::Event< InspectorLuaContent >, event::Event< LastInputType >, event::Event< LoadNode >, event::Event< LoadNodeByURI >, event::Event< MakeNodeGlobal >, event::Event< MaterialAssetReloaded >, event::Event< MusicBeat >, event::Event< MusicMarker >, event::Event< MusicStopped >, event::Event< NodeCallFunction >, event::Event< NodeChangeLuaParam >, event::Event< NodeChangeName >, event::Event< NodeChangeParam >, event::Event< NodeChangeType >, event::Event< NodeEnabled >, event::Event< NodePicked >, event::Event< PlayHaptic >, event::Event< PlayHapticDirect >, event::Event< PrefabAssetReloaded >, event::Event< ProceduralVoxelLayout >, event::Event< ProceduralVoxelPromoted >, event::Event< ReloadAssetsManifest >, event::Event< ReloadInputActions >, event::Event< RemoveSignalConnection >, event::Event< RenderPassList >, event::Event< RequestHierarchyUpdate >, event::Event< RequestRenderPasses >, event::Event< RequestShaderReflection >, event::Event< RequestSignalCallables >, event::Event< RequestSignalState >, event::Event< RequestWorkspaceHistory >, event::Event< ScriptAssetReloaded >, event::Event< SetActiveCamera >, event::Event< SetActiveWorkspace >, event::Event< SetCameraMode >, event::Event< SetCoordinateSpace >, event::Event< SetEditorCameraSettings >, event::Event< SetFocusedNode >, event::Event< SetGizmoTool >, event::Event< SetHapticsMultiplier >, event::Event< SetInputLayer >, event::Event< SetInputLayout >, event::Event< SetRenderMode >, event::Event< SetRenderPassEnabled >, event::Event< SetShowOthers >, event::Event< SetSnapping >, event::Event< SetVoxelCutPreview >, event::Event< SetVoxelEditorOverlays >, event::Event< SetVoxelTool >, event::Event< SetWorldRoot >, event::Event< ShaderAssetReloaded >, event::Event< ShaderRecompiled >, event::Event< ShaderReflectionReady >, event::Event< SignalCallables >, event::Event< SignalState >, event::Event< UIAssetReloaded >, event::Event< UpdateHierarchyData >, event::Event< UpdateWorkspaceHistory >, event::Event< VoxelBake >, event::Event< VoxelBakeCompleted >, event::Event< VoxelBucketFill >, event::Event< VoxelCollapsePieces >, event::Event< VoxelCreatePiece >, event::Event< VoxelExtrude >, event::Event< VoxelPaletteAssetReloaded >, event::Event< VoxelRotatePieces >, event::Event< VoxelSetPieceBounds >, event::Event< VoxelSplitPieces >, event::Event< WindowChar >, event::Event< WindowClose >, event::Event< WindowDisplayScale >, event::Event< WindowDrop >, event::Event< WindowFocus >, event::Event< WindowKey >, event::Event< WindowMouseButton >, event::Event< WindowMouseLock >, event::Event< WindowMousePosition >, event::Event< WindowMouseScroll >, event::Event< WindowResize >, event::Event< WorkspaceApplyHistorySnapshot >, event::Event< WorkspaceAutosave >, event::Event< WorkspaceCheckoutHistory >, event::Event< WorkspaceCherryPickHistory >, event::Event< WorkspaceConvertToProceduralVoxel >, event::Event< WorkspaceCopyNode >, event::Event< WorkspaceCreate >, event::Event< WorkspaceCreateNode >, event::Event< WorkspaceDestroy >, event::Event< WorkspaceDuplicateNode >, event::Event< WorkspaceHistoryCommitted >, event::Event< WorkspaceHistoryConflicts >, event::Event< WorkspaceHistoryInitialSnapshot >, event::Event< WorkspaceHistoryMergePrepared >, event::Event< WorkspaceHistorySnapshotApplied >, event::Event< WorkspaceHistoryTransaction >, event::Event< WorkspaceMergeHistory >, event::Event< WorkspaceMoveNodeTo >, event::Event< WorkspacePasteNode >, event::Event< WorkspacePause >, event::Event< WorkspacePrepareHistoryMerge >, event::Event< WorkspacePromoteNode >, event::Event< WorkspaceRedo >, event::Event< WorkspaceRemove >, event::Event< WorkspaceRemoveNode >, event::Event< WorkspaceResolveHistoryConflicts >, event::Event< WorkspaceSave >, event::Event< WorkspaceSaveCompleted >, event::Event< WorkspaceSpawn >, event::Event< WorkspaceUndo >, event::Event< Defer >, and event::Event< T >.

Friends

void TOAST_API event::pollEvents () noexcept

The documentation for this struct was generated from the following file: