|
Toast Engine
|
One frame of raw input for a single keycode. More...
#include <value.hpp>
Public Attributes | |
| float | scalar = 0.0f |
| glm::vec2 | vector {0.0f, 0.0f} |
| bool | is_vector = false |
| bool | present = true |
One frame of raw input for a single keycode.
Buttons, axes and scroll fill scalar; sticks, the touchpad and the cursor fill vector. present is false when the bound device is not currently connected