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Toast Engine
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Public Attributes | |
| BodyType | type = BodyType::dynamic_body |
| bool | allow_sleep = true |
| glm::vec3 | position = {} |
| glm::quat | rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 | linear_velocity = {} |
| glm::vec3 | angular_velocity = {} |
| float | mass = 1.0f |
| float | gravity_scale = 1.0f |
| glm::bvec3 | lock_position = glm::bvec3(false) |
| glm::bvec3 | lock_rotation = glm::bvec3(false) |
| float | linear_damping = 0.0f |
| float | angular_damping = 0.0f |
| float | drag_scale = 1.0f |
| LayerFilter | layers |