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Toast Engine
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Box/voxel roles already resolved so splitting one pair across jobs only pays that resolution once. More...
#include <manifold.hpp>

Public Attributes | |
| CollisionElement | box |
| CollisionElement | voxel |
| const VoxelShapeData & | voxel_data |
| bool | voxel_is_a = false |
Box/voxel roles already resolved so splitting one pair across jobs only pays that resolution once.