|
Toast Engine
|

Public Attributes | |
| glm::vec3 | start {} |
| glm::vec3 | end {} |
| float | radius = 0.0f |
| bool | breaks = false |
| UnglueRegion | unglue |
| std::unordered_set< uint64_t > | reachable |
| uint64_t | seed = 0 |
| float | edge_noise = 0.0f |
| float | edge_noise_scale = 0.0f |
| float | edge_lobes = 0.0f |
| FracturePattern | pattern = FracturePattern::brittle |
| FractureValues | profile |
| float | toughness = 0.0f |
| float | fragment_energy = 0.0f |
| float | shatter_energy = 0.0f |
| float | debris_energy = 0.0f |