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physics::DebrisSimulation::GpuSpawn Struct Reference
Public Attributes
glm::vec3
position
{0.0f}
uint32_t
slot
= 0
glm::vec4
rotation
{0.0f, 0.0f, 0.0f, 1.0f}
glm::vec3
velocity
{0.0f}
uint32_t
albedo_roughness
= 0
glm::vec3
angular_velocity
{0.0f}
uint32_t
packed
= 0
The documentation for this struct was generated from the following file:
engine/src/toast/physics/
debris_simulation.hpp
physics
DebrisSimulation
GpuSpawn
Generated by
1.17.0