Toast Engine
Loading...
Searching...
No Matches
physics::DebrisSimulation::GpuSpawn Struct Reference

Public Attributes

glm::vec3 position {0.0f}
uint32_t slot = 0
glm::vec4 rotation {0.0f, 0.0f, 0.0f, 1.0f}
glm::vec3 velocity {0.0f}
uint32_t albedo_roughness = 0
glm::vec3 angular_velocity {0.0f}
uint32_t packed = 0

The documentation for this struct was generated from the following file: