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physics::ExplosionDamage Struct Reference
Public Attributes
glm::vec3
point
{}
float
force
= 0.0f
float
falloff
= tunables().explosion_falloff
Hardness
max_hardness
= k_hardest
The documentation for this struct was generated from the following file:
engine/src/toast/physics/
damage_command.hpp
physics
ExplosionDamage
Generated by
1.17.0