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physics::FragmentPush Struct Reference
Public Attributes
std::optional< glm::vec3 >
point
glm::vec3
direction
{}
float
speed
= 0.0f
float
max_impulse
= 0.0f
The documentation for this struct was generated from the following file:
engine/src/toast/physics/
damage_command.hpp
physics
FragmentPush
Generated by
1.17.0