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physics::VoxelRenderRecord Struct Reference
Collaboration diagram for physics::VoxelRenderRecord:

Public Attributes

ShapeID shape
BodyID body
const voxel::Volume * volume = nullptr
const voxel::Palette * palette = nullptr
glm::mat4 transform {1.0f}
uint32_t revision = 0
BodyID fragment_origin
bool awake = true
AABB world_bounds {}

The documentation for this struct was generated from the following file: