Toast Engine
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physics::_detail::BoxSatResult Struct Reference

Public Attributes

glm::vec3 axis {}
float penetration = std::numeric_limits<float>::infinity()
BoxAxisType type = BoxAxisType::face_a
int axis_a = 0
int axis_b = 0

The documentation for this struct was generated from the following file:
  • engine/src/toast/physics/manifold.cpp