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renderer::MaterialPass::InstanceResources::BoundView Struct Reference

View plus texture generation since a recreated view can reuse a destroyed handle value. More...

#include <material_pass.hpp>

Public Member Functions

auto operator== (const BoundView &) const -> bool=default

Public Attributes

vk::ImageView view
uint64_t generation = 0

Detailed Description

View plus texture generation since a recreated view can reuse a destroyed handle value.


The documentation for this struct was generated from the following file: