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renderer::MaterialRuntime::TextureSlot Struct Reference
Collaboration diagram for renderer::MaterialRuntime::TextureSlot:

Public Attributes

uint32_t set = 0
uint32_t binding = 0
assets::Handle< assets::Texture > texture
vk::Sampler sampler
std::string default_fallback
bool linear_data = false

The documentation for this struct was generated from the following file: