Per frame and per layer group unless noted.
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#include <shadow_pass.hpp>
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uint32_t | draws = 0 |
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uint32_t | scopes = 0 |
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uint32_t | cached = 0 |
| | Slot groups left as they were.
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uint32_t | composed = 0 |
| | Slot groups rebuilt from their static copy and the moving casters.
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uint32_t | static_views = 0 |
| | Static renders whose views moved.
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uint32_t | static_casters = 0 |
| | Static renders whose resting voxel casters changed.
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uint32_t | static_edits = 0 |
| | Static renders for a voxel edit reaching them.
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uint32_t | moving_volumes = 0 |
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uint32_t | spared = 0 |
| | Cached static groups that a voxel edit elsewhere would have re-rendered.
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Per frame and per layer group unless noted.
The documentation for this struct was generated from the following file: