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renderer::ShadowPass::Stats Struct Reference

Per frame and per layer group unless noted. More...

#include <shadow_pass.hpp>

Public Attributes

uint32_t draws = 0
uint32_t scopes = 0
uint32_t cached = 0
 Slot groups left as they were.
uint32_t composed = 0
 Slot groups rebuilt from their static copy and the moving casters.
uint32_t static_views = 0
 Static renders whose views moved.
uint32_t static_casters = 0
 Static renders whose resting voxel casters changed.
uint32_t static_edits = 0
 Static renders for a voxel edit reaching them.
uint32_t moving_volumes = 0
uint32_t spared = 0
 Cached static groups that a voxel edit elsewhere would have re-rendered.

Detailed Description

Per frame and per layer group unless noted.


The documentation for this struct was generated from the following file: