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renderer::Vertex Struct Reference

Public Attributes

glm::vec< 3, float > position
glm::vec< 3, float > normal
glm::vec< 2, float > uv
glm::vec< 4, float > tangent
glm::vec< 3, float > color {1.0f, 1.0f, 1.0f}

The documentation for this struct was generated from the following file: