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renderer::VoxelStorageDebugInfo Struct Reference

Immutable once the storage is published. More...

#include <voxel_gpu_storage.hpp>

Classes

struct  BrickCensus

Public Attributes

std::vector< std::string > node_names
 Per record.
std::vector< BrickCensus > bricks
uint64_t sequence = 0
double pack_ms = 0.0
uint32_t packed_slots = 0
uint32_t packed_palettes = 0
bool patched = false
uint32_t patched_bricks = 0
std::shared_ptr< const VoxelPackedScene > mirror
 Only kept while a voxel debug view is active.

Detailed Description

Immutable once the storage is published.


The documentation for this struct was generated from the following file: