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Toast Engine
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Immutable once the storage is published. More...
#include <voxel_gpu_storage.hpp>
Classes | |
| struct | BrickCensus |
Public Attributes | |
| std::vector< std::string > | node_names |
| Per record. | |
| std::vector< BrickCensus > | bricks |
| uint64_t | sequence = 0 |
| double | pack_ms = 0.0 |
| uint32_t | packed_slots = 0 |
| uint32_t | packed_palettes = 0 |
| bool | patched = false |
| uint32_t | patched_bricks = 0 |
| std::shared_ptr< const VoxelPackedScene > | mirror |
| Only kept while a voxel debug view is active. | |
Immutable once the storage is published.