Mirrors GpuLight in lighting.slang and cluster_lighting.slang.
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#include <vulkan_renderer.hpp>
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glm::vec4 | world_pos_range |
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glm::vec4 | view_pos_type |
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glm::vec4 | view_direction |
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glm::vec4 | color_intensity |
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glm::vec4 | direction_pad |
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glm::vec4 | cone_angles |
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glm::vec4 | shadow_atlas {1.0f, 1.0f, 0.0f, 0.0f} |
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glm::mat4 | shadow_view_projection {1.0f} |
Mirrors GpuLight in lighting.slang and cluster_lighting.slang.
The documentation for this struct was generated from the following file: