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renderer::VulkanRenderer::GpuLight Struct Reference

Mirrors GpuLight in lighting.slang and cluster_lighting.slang. More...

#include <vulkan_renderer.hpp>

Public Attributes

glm::vec4 world_pos_range
glm::vec4 view_pos_type
glm::vec4 view_direction
glm::vec4 color_intensity
glm::vec4 direction_pad
glm::vec4 cone_angles
glm::vec4 shadow_atlas {1.0f, 1.0f, 0.0f, 0.0f}
glm::mat4 shadow_view_projection {1.0f}

Detailed Description

Mirrors GpuLight in lighting.slang and cluster_lighting.slang.


The documentation for this struct was generated from the following file: