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Toast Engine
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Mirrors mesh.slang depth_prepass.slang and shadow_depth.slang InstanceData. More...
#include <vulkan_renderer.hpp>
Public Attributes | |
| glm::mat4 | model {1.0f} |
| glm::mat4 | previous_model {1.0f} |
| uint32_t | joint_offset = 0 |
| uint32_t | flags = 0 |
| std::array< uint32_t, 2 > | pad0 {0, 0} |
Mirrors mesh.slang depth_prepass.slang and shadow_depth.slang InstanceData.