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renderer::VulkanRenderer::InstanceData Struct Reference

Mirrors mesh.slang depth_prepass.slang and shadow_depth.slang InstanceData. More...

#include <vulkan_renderer.hpp>

Public Attributes

glm::mat4 model {1.0f}
glm::mat4 previous_model {1.0f}
uint32_t joint_offset = 0
uint32_t flags = 0
std::array< uint32_t, 2 > pad0 {0, 0}

Detailed Description

Mirrors mesh.slang depth_prepass.slang and shadow_depth.slang InstanceData.


The documentation for this struct was generated from the following file: