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renderer::VulkanRenderer::VoxelVolumeProxy Struct Reference

Public Attributes

uint32_t record_index = 0
glm::uvec3 brick_dims {0}
glm::mat4 model {1.0f}
glm::mat4 inverse_model {1.0f}
glm::mat4 previous_model {1.0f}
bool has_previous = false
 False the first frame this node_uid is drawn so the shader reports motion as not written instead of zero.
glm::vec3 bounds_center {0.0f}
float bounds_radius = 0.0f
float view_distance = 0.0f
bool camera_inside = false
bool mirrored = false
bool visible = true
uint64_t node_rid = 0
uint32_t highlight_record = 0

The documentation for this struct was generated from the following file: