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Toast Engine
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RGB color usertype. More...
#include <lua_types.hpp>
Public Member Functions | |
| Color3 (float r, float g, float b) | |
| Color3 (const glm::vec3 &v) | |
| auto | toString () const -> std::string |
Public Attributes | |
| glm::vec3 | rgb {0.0f} |
RGB color usertype.
I did it like this so we can have the Color variables on lua be a color picker on the inspector UI