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Toast Engine
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Labels are deterministic with pieces in brick order and components by first appearance. More...
#include <connectivity.hpp>
Public Member Functions | |
| auto | componentOf (glm::ivec3 voxel) const -> uint32_t |
| auto | voxelCount (uint32_t component) const -> uint32_t |
Public Attributes | |
| std::vector< BrickPiece > | pieces |
| uint32_t | component_count = 0 |
Labels are deterministic with pieces in brick order and components by first appearance.