Toast Engine
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voxel::TileOptions Struct Reference

Public Attributes

TileFit fit = TileFit::crop
std::array< TileAnchor, 3 > anchor {TileAnchor::min, TileAnchor::min, TileAnchor::min}
glm::ivec3 offset {0}
 Shifts the tiles by this many voxels.
glm::bvec3 mirror {false}
 Flips every other tile on that axis.

The documentation for this struct was generated from the following file: