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Toast Engine
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#include "traced_shadow_pass.hpp"#include "../descriptor_writer.hpp"#include "../ray_tracing_scene.hpp"#include "../shader_cache.hpp"#include "../vulkan_core.hpp"#include "../vulkan_debug.hpp"#include "../vulkan_renderer.hpp"#include <algorithm>#include <array>#include <format>#include <toast/assets/assets.hpp>#include <toast/log.hpp>#include <tracy/Tracy.hpp>