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Toast Engine
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Go to the source code of this file.
Functions | |
| auto | voxel::localExtent (glm::uvec3 brick_dims) noexcept -> glm::vec3 |
| auto | voxel::worldBoundingSphere (const glm::mat4 &model, glm::uvec3 brick_dims) -> glm::vec4 |
| auto | voxel::containsPoint (const glm::mat4 &inverse_model, glm::uvec3 brick_dims, glm::vec3 world_point, float margin=0.0f) -> bool |
Pass the near plane distance as margin. | |
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inlinenodiscard |