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voxel_pass.hpp File Reference
#include "../hiz_pyramid.hpp"
#include "../render_pass_base.hpp"
#include "../scene_descriptor_set.hpp"
#include "../shader_layout.hpp"
#include "../vulkan_pipeline.hpp"
#include <array>
#include <chrono>
#include <glm/glm.hpp>
#include <memory>
#include <optional>
#include <string_view>
#include <vector>
Include dependency graph for voxel_pass.hpp:

Go to the source code of this file.

Classes

class  renderer::VoxelPass
 Deferred so lighting runs once per visible voxel pixel not once per march. More...

Detailed Description

Author
dario
Date
13/09/2026