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Toast Engine
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#include "../hiz_pyramid.hpp"#include "../render_pass_base.hpp"#include "../scene_descriptor_set.hpp"#include "../shader_layout.hpp"#include "../vulkan_pipeline.hpp"#include <array>#include <chrono>#include <glm/glm.hpp>#include <memory>#include <optional>#include <string_view>#include <vector>
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Classes | |
| class | renderer::VoxelPass |
| Deferred so lighting runs once per visible voxel pixel not once per march. More... | |